CarBoldie Game
Building a simple 8-bit browser game around our company mascot with Claude as a patient coding teacher — canvas, collision detection, power-ups, and every mistake along the way.

Notes, essays, and technical writing.
Building a simple 8-bit browser game around our company mascot with Claude as a patient coding teacher — canvas, collision detection, power-ups, and every mistake along the way.

When you're moving fast on a million things at once, ownership slips. Some thoughts on why the disconnect happens on a team — and how to close it.
A talk co-presented at Product Tank Athens on the mechanics and philosophy behind instacar's culture of velocity — empowerment, meetings, strategy over OKRs, and doing over planning.

How instacar shipped 12- and 24-month leasing plans: from customer signal to design to a cross-team launch — and why a smooth release is a compound-effect story.

How instafleet went from a tool various departments were skeptical of to one they rely on — by involving people early, through Ticket Master and co-speccing features.

Laurence Endersen's second-level thinking — probing past the obvious first answer — and why it's invaluable in product management.

A four-line Python program that quantifies your life in weeks — and a small nudge, from product management's forward-looking world, to be present.
Our first hackathon — product, marketing, and tech in one room for a day, building LeaseAi, an AI-driven chatbot, with a 'less is more' design philosophy.

A step-by-step walk through forecasting and anomaly detection with Prophet in a Colab notebook — from data format to fitting a model to reading the components.

Two reminders I hold close in stressful cross-functional meetings, carried over from my marketing days: be prepared, and be the problem solver in the room.
